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iancollmceachern

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    Mechanical Engineer

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  1. "… I am, and ever will be, a white-socks, pocket-protector, nerdy engineer — born under the second law of thermodynamics, steeped in the steam tables, in love with free-body diagrams, transformed by Laplace, and propelled by compressible flow. As an engineer, I take a substantial amount of pride in the accomplishments of my profession." - Neil Armstrong I am a product designer. Mechanical, electrical and systems engineer. Machinist, technician and tinkerer. At my core I simply desire to design, invent and build products that help to make the world a better place. I have made the most of every opportunity to study under expert craftsmen, inventors, product designers, doctors, and engineers to hone his ability to bring increasingly more complex new products to reality. This includes working with some of the foremost physicians tackling difficult challenges in current and next generation LVADs, artificial hearts, blood pumps, and other highly complex class III medical devices. Products I have designed and built are in Times Square, the Disney Parks, the Smithsonian, and implanted in people around the world. To date, I am named as inventor on a half dozen granted and pending patents, including core technologies in products for companies from startups to some of the largest medical device companies. I started my engineering training with a B.S. Engineering Degree, with a Mechanical Specialty from the Colorado School of Mines. I continue my education by working with many Industry & Trade Associations, University Programs, Business Groups and start-up Incubators. I also regularly attend major conferences, training programs, and other industry events in design and related fields including simulation & medical device conferences. My passion is to improve the world by blending user-focused design, tenacity, and old-world craftsmanship with an intimate understanding of the latest technologies. I exist at the intersection of the digital revolution, old world craftsmanship, and user-focused design.
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